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The Game of Life and How to Play It

by Florence Scovel Shinn

Florence Scovel Shinn presents life as a game won by understanding spiritual law, in which the spoken word, the imagination, and nonresistance shape a person's outer circumstances.

Self-ImprovementMindReligionPurposeCharacter

Idea map

The book in 4 ideas

The Game of Life Life is a game won by understanding spiritual law and using the word and imagination to shape one's circumstances.
  • The Rules of the Game

    Life is not a battle but a game whose rules Shinn reads out of scripture as spiritual law.
    • Three Departments of Mind Subconscious, conscious, superconscious.
    • Giving and Receiving What you give, you receive.
  • Word and Imagination

    Speech and mental pictures externalize through the subconscious into a person's body and affairs.
    • The Spoken Word Affirmations spoken in faith.
    • Guarding Against Fear A pictured fear can come true.
  • Karma and Forgiveness

    A law of return in which thoughts and deeds boomerang back, softened by a law of forgiveness.
    • Boomerangs Life is a game of boomerangs.
    • Supply for Every Demand There is a supply for every demand.
  • Nonresistance and Guidance

    A receptive stance of nonresistance, intuition, and trust in a unique divine design.
    • Nonresistance Nothing resists the nonresistant.
    • Intuition and Design Follow leads to your destined work.

Mental models

3 ways of thinking you can use

Game, Not Battle

Life is framed as a game with knowable rules rather than a fight against hostile forces. The player learns the law instead of struggling against opponents.

How it helps

It shifts the reader from resistance and strain toward studying cause and effect and playing by the rules that govern outcomes.

The Boomerang Law

Thoughts, words, and deeds return to their sender with accuracy. Hate returns hate, love returns love, and giving opens the way for receiving.

How it helps

It turns every emission of word and feeling into a deliberate choice, since whatever is sent out is expected to come back.

Nonresistance

Like water that wears away rock, the nonresistant person cannot be overcome. Shinn treats evil as illusion and counsels meeting trouble without fighting it.

How it helps

It offers a way to disarm conflict and worry by withdrawing the resistance that, in her view, gives an adverse condition its hold.

Summary

The essence in plain English

The Game of Life and How to Play It is a short New Thought manual that treats existence as a game governed by definite spiritual laws. Shinn opens by rejecting the idea that life is a battle. It is instead a game of giving and receiving whose rules, she argues, are stated plainly in scripture, which she reads as a guide to the workings of the mind.

Her account of the mind has three departments. The subconscious is power without direction, like steam or electricity, carrying out whatever is deeply felt or clearly imagined. The conscious mind perceives the world as it appears, including sickness, poverty, and limitation. The superconscious holds the perfect pattern for each life, the divine design that flashes to a person as an ideal that seems too good to be true.

From this model Shinn derives her central practice: the power of the word. Because words and images externalize, a person is continually making laws for himself by what he says and pictures. The book's many anecdotes describe people who speak a definite affirmation, hold perfect faith, and then act as if they had already received, so that supply appears for every demand.

The middle chapters set out the supporting laws. The law of prosperity ties supply to faith in the spoken word. The law of Karma makes every thought and deed return like a boomerang, balanced by a law of forgiveness that lets a person neutralize past mistakes. Nonresistance is offered as the most powerful stance of all, like water wearing away rock, refusing to fight an evil Shinn regards as illusion. Casting the burden is the practical shortcut for impressing the subconscious with good.

The closing chapters turn to guidance and self-expression. Intuition is the faculty through which a person receives definite leads and acts only when directed. Perfect self-expression, or the divine design, names the unique place each person is meant to fill, combining health, wealth, love, and right work into what Shinn calls the square of life. The book ends with denials and affirmations, the verbal formulas by which the reader is meant to put all of this into daily use.

Key concepts

Terms to know

The Power of the Word
Shinn holds that spoken words carry a vibratory force that does not return void. Through speech a person is continually making laws for himself, so affirmations spoken with faith are her primary tool of change.
Why it matters: It is the engine of the whole book. If the word externalizes, then watching and choosing one's words becomes the most direct way to alter circumstances.
The Imaging Faculty
The imagination is called the scissors of the mind, ever cutting the pictures a person dwells on, which sooner or later appear in the outer world through the subconscious.
Why it matters: It explains why fear is dangerous in Shinn's system: a clearly pictured fear can manifest just as surely as a clearly pictured good.
The Divine Design
Each person has a unique place to fill and work to do that no one else can, held as a perfect idea in the superconscious mind and awaiting recognition.
Why it matters: It directs desire away from arbitrary wants toward a destined self-expression, which Shinn argues is the only path to lasting satisfaction.

Selected Quotes

Short passages from the source

Nothing on earth can resist an absolutely nonresistant person.
Florence Scovel Shinn, The Game of Life and How to Play It
Resistance is Hell, for it places man in a “state of torment.”
Florence Scovel Shinn, The Game of Life and How to Play It
Man receives only that which he gives.
Florence Scovel Shinn, The Game of Life and How to Play It

Source

Text used for this page

Source text: Project Gutenberg edition of The Game of Life and How to Play It by Florence Scovel Shinn.

HTML text: https://www.gutenberg.org/files/74878/74878-0.txt

Project Gutenberg lists this ebook's copyright status as public domain in the United States.

The Project Gutenberg text carries a 1925 copyright by Florence Scovel Shinn.